Excellent work!!
:buttrock:
Hi,
Another great model. You hands I am sure are soooo in practice of making buildings of any details they just create and create and create and create…
Great modeling so far. Really the meshes look so soft am sure they are heavy and each mesh counts more on the polycount. I have never used it, but will “xhref” (guess that the utility name) will help. Have you tried it.
Do you use Power Booleans :).
I like those two human models really ;)![]()
Very impressive work.
How are you able to work on so many things and so fast(with the challenge)?
If you had 4 hands and never slept, i would uderstand 
By the way, do you take the time to chamfer your buidlings or it is useless for this kind of work?
Morning Laurent!
Oh, these poor husbands, forced to home work, a little conspirative talk, eh:twisted: ? But of course you’re always invited to a beer, if you ever come near Erkelenz:beer: …Hope your chimney work is done without accidents, now back to the Expo…obviously you had some time left for more amazing work:thumbsup: ! Nice and clean as always, I’m looking forward to see it finished!
-sabrina
Heavy ? that depend, I’ve fixed some limites… max 50 000 by pavilion, but I try to be under… certain pavilions will be over, as the Hungarian one, because there’s so much details for this one, but in other hand, I try to save these polys on other ones. I must keep this average for the final… and all these polys saved will be necessary for the environment, I need to add life, people and trees…
Sorry, I don’t know what is “xhref” ?
No, its’ finally very rare I used booleans, I prefer to keep the precise control of the modeling, and save polys…
yeah ![]()
Hahaha… 4 hands and no sleep… it’s a real dream for me
thanks for your words.
These pavilion will not see to much closer, and with my style of texturing… and of course, a sweet lighting, I’m not sure it’s really necessary… and that permit to save some polys :wise:
Hello Gord, and thanks to take a little tour here… :buttrock:
Morning Sabie…
Well thanks, all the works of the week end are done without problems…
Erkelenz ? it’s not so far finnaly, you’re near of the belgium frontier, not ?
About the Serbian Pavilion, no much time to continue this week-end (again partying, saturday with friend, sunday with family…)… but I will try to finish the modeling for tomorrow morning… :bounce:
Hva a nice day :wavey:
Morning Laurent!
Finished:thumbsup: ! This pavillon is a beautiful one again, I really like this architecture…and I see you’ve already put some inviting benches for the tired visitors there…so attentive:cool: ! A little flyaround perhaps?
btw: you’re right, Erkelenz is a small village near Aachen, so it’s really not far from the Belgian frontier…
-sabrina
Damn , this is insane !! I mean I was away few days and you have a done a whole new pavilion !! :argh:
and a wonderful one !!
applause … applause … clap … clap …
Have you consider to put a statue of yourself in the scene ?
…
cheers ,
-Cadet
The beginning is planed for the next evening…
Oups… with my actual busy feeling, I forget this step 
Not so far from here finally 
Hahahaha… certainly not… I know I’m older than you, but not at the point to be born at this time :twisted:
Hey Lemog
Just went through this entire 48 page long thread, and am quite impressed with the shear volume of work you’re producing, (as well as the amount of work you have ahead)
I’m interested in modeling architecture, and am wondering how, if not using booleans, you manage to model such details as the round holes in the monumental gate, or the many rounded arches in the Hungarian monument. Especially the holes in the monumental gate. Staggered rows of holes in a compound curve? Tough stuff. Few people seem capable of this kind of sculptural but repeated detail.
Anyway, whether you have any time to answer or not, you’re still providing me with a great deal to think about. Your architectural models prove that such buildings can be modeled in Maya, no CAD program needed!
Good luck with the remainder of the fair, you have yet another loyal follower.
In the monumental gate, I used only one time the booleans for the round holes, but all other details of arches are really modelized, also arches for the Hungarian one.
I used booleans in this case for a special reason, I don’t have precise blueprints as reference, and in first, I must find the good shape for the dome, and only after, place the location of these holes and set the scale…
…but I have model a dome very simple and optimized, to keep a clean geometry, with a low number of polygons… the thickness was give only after, because it was too much difficult to place the difference_booleans piece precisely around the surface.
Well, when the holes are made, I have extruded the edges of all the holes in the same time, to give the particular shape.
But usually, like in the hungarian or many other about arches, I start to work with a half cylinder, duplicated, and after I joined them with polygons, simply… The best solution is always the most simple 
And if I want to give to these arches more details, like for the gate, I extruded the edges…
Certainly… but not on all the possibilities, as to show only part, or cutting picture, cuttaway, etc… (sorry, I don’t know all the CAD words in english…), also to rock 2d to 3d and 3d to 2d… It’s a little bit an another world… even if Maya is certainly better for final vizualisation with a real mood than a CAD software, with very good renderer now, but often very cold aspect.
In any case Travis, thanks for your interest, I’m always very happy when people find some interest to follow this kind of work, always a little bit special I’m sure…
…but now, we must be patient to see the end of this project… remain much work
:banghead: hahahaha cya
For whose are interesting by the fly around this Serbian Pavilion… here’s the animation…
Quicktime Sorenson 3 - 20 sec - 480x270 - 6.30 mo
Ah, I’ve waited for this fly around…very nice:thumbsup: ! I’m looking forward to see it textured…
-sabrina
Hahaha… you push me girl… I’m afraid that I can’t be faster for the moment…
(and the home work week-end approach very quickly I mean…
)
I spent about 20 minutes reading through this thread haha, really amazing work… i cant wait to see this finished.