Im not well versed on what FBX actually transfers and if its “editable”
Like Ive said before Im a huge fan of Zax (as a person as well) and Invigerator pro. I just find the presets in Pro Animator to be a bit cheesy. Like Zax says, it may take hours to do in a ‘real’ 3d program and he’s right. My question on most of his presets is why would I need to do that. And what happens when my client wants adjustments to the presets. Your back to ‘hand’ animating those. The nature of presets in most any application is how you tend to see them a lot. Most of us see some of the best animation out there, and can not detect any preset looking movement. How many of us have seen trapcodes Shine and 3d stroke used to death, and not very creatively. In fairness, I have also seen it used well and creatively. (the best ‘preset’ program in my opinion is clearly, Particle Illusion. They have thousands and their easy to adjust and make your own)
On the other hand, when I was doing more ‘corporate’ video work, videography so to speak. Where the budgets were not very high, a client would generally let ME come up with the idea and realize that major revisions would cost more. I could get away with a more ‘typical’ look.
I have had a number of conversations with Zax about capabilities with invigerator. I wanted him to incorporate a lathing option and possibly more.
To me he still has the single coolest export option that I can not do without, and thats the ability to ‘slice’ my model up into up to 6 individual ‘models’. Id love to have that increased. Your ability to individually animate 6 models that combine to make 1 shape
really allows for hi end complexity in hard surface animation.
I see where he’s going with this, he already has a large majority of the ‘entry level’ 3d artists in his pocket. Why not try and attract people wanting to go farther into a ‘true’ 3d
application. I wish him all the best.
my 4 cents