Paralumino Announces New Products/Services


#4

Hey Ian…

Brian has more Facts coming…this is just the first wave.


#5

These work very well for this.
The Solo Illuminators cast very directional but soft shadows.
I’ll work on a few previews and post soon!
Dave :wink:


#6

Attached is a better render sample using one of the HDR images from HDR Capsule:Studio Lights.
You can see the very soft shadows created from the Adaptive Skymap as well as a combination of RT Reflection Skymap, and GI Glossy effects.

All of the HDRs are meant to give good results right away at the default settings, so you don’t have to wrestle with the controls to get results. But some simple tweaks can be useful.

Because these images were “engineered” rather than photographed, they have some special properties. For all of the images in the Studio Lights series, the saturation from the light sources is controllable using the clamping control within Animator. You can see in the sample that pulling the clamping down to about 30% of the max pulls most of the color out of the light sources, but leaves the soft shadows intact.

As for speed, these images used 400 Primary rays, and rendered on my “old” 2ghz G5 in 6:30s. Not too shabby :wink:

I hope everyone will find these useful!

I’ll be sharing some more things soon!
As always, feedback is welcome :wink:

Dave


#7

Any chance of a special introductory HDR Capsule bundle price?
I want all three.

JM


#8

Dave,

You just killed LightPlane… :wink:

Ian :slight_smile:


#9

Hi James,
Sorry, we don’t have any bundle pricing or discounts right now.

The nearest competitor to HDR Capsule is actually more expensive.
As we were discussing pricing, I wanted to have very aggressive pricing up front, so that these sets would be affordable for everyone without “sale pricing” or other games.

I hope you find HDR Capsule a good value! :slight_smile:


#10

Since these HDRIs are available to all apps, will you put the PR on the main page? :slight_smile:

Ian


#11

Probably a good idea to include the forums for Lightwave, Maya/MentalRay, etc. too!


#12

Plus most websites specialized in industrial design, automotive design, archviz and such. Also, most 3D app vendors’ ones, I guess.


#13

Talking of broader 3D
I will be releasing OBJ formats of my Fact furniture models in a couple of weeks or so.
Just need to decide what to use to render the previews and to double check everything to ensure there are no unwanted issues.

BB


#14

Hi Brian,
I don’t think there is any need to re-render. Every renderer is going to be a little different, so just use what you have now.
The EIAS previews look really great! :slight_smile:

Fantastic collection BTW!
Dave


#15

Thanks Dave very nice for you to say so.

I’m not so experienced with rendering from EIAS especially without 3rd party shaders.
I got EIAS for it’s modeler above all else so you can imagine how excited I am about Telsa!!

If you ever have the time/inclination it would be great to glean a few lighting/shading tips from you! You may notice in the previews that the speculars are a bit weak & I’ve yet to render a decent velvet…

BB


#16

Well as soon as I can get the webpage redesigned, I plan to make it quite apparent that all these new products play well with other applications…but EI will always be first. :slight_smile:


#17

Velvet, now THERE’S a material challenge! :slight_smile:


#18

OK here’s a little goodie for everyone. Absolutely free.
This should help anyone trying to re-orient skydomes.

www.arketypedesign.com/Downloads/SkyDomeController.zip

This also includes a very low resolution HDR skymap of a single hex shaped lightsource. This is very similar to what you will find in HDR Capsule: Solo Illuminators. :wink:

Please remember that Paralumino now has multiple options for HDRI images should you need any… www.paralumino.com

I hope everyone enjoys this!

Dave :smiley:


#19

Hi Dave,

Nice product and very well priced indeed.

I assume the maps are all spherical and the small blured one’s are meant for skymaps, the large ones for reflection ?

I just thought you might want to include this info in with the product, it would help the less experienced users out there.

I’ve had a small amount of time using these HDR’s and they look pretty good so far, thanks for your effort on this.

Reuben


#20

I’m very pleased with the product, and have been getting nice results using the tiny blurred images as sky maps. But I agree more hints as to usage would have been nice.

Reuben, how far does the HDRI get you on product shots? Do you still have to add other lights and/or reflective objects? Any insight would be greatly appreciated.

Jim Mulcahy


#21

Hi guys- thanks for the replies. I am glad you like them so far!

I plan on doing a video tutorial or two for the products soon.

If you have any feedback or special requests please let me know.

Thanks
Dave :slight_smile:


#22

A tutorial using Studio Lights HDRI (one large reflection, one small blurred skymap, and GI glossy) for a product shot would be nice, especially advice on how to tweak the look and get it just right. An example of how to clamp out color saturation might also be helpful.

Any tutorial would be great, though. Thanks!

Jim Mulcahy


#23

I’ve hardly used the HDR features as yet, i got distracted by other things just after v7 was released and haven’t had any paying jobs, but i’ve started to work on some projects and testing again with the new stuff.

I tend not to use extra lights or reflective objects unless needed for specific reason, or something extra that GI/HDR cannot provide alone, of cause the HDR maps that are use used are all-important to the end result.

Reuben