Any chance of a special introductory HDR Capsule bundle price?
I want all three.
JM
Hi James,
Sorry, we don’t have any bundle pricing or discounts right now.
The nearest competitor to HDR Capsule is actually more expensive.
As we were discussing pricing, I wanted to have very aggressive pricing up front, so that these sets would be affordable for everyone without “sale pricing” or other games.
I hope you find HDR Capsule a good value! 
Since these HDRIs are available to all apps, will you put the PR on the main page? 
Ian
Plus most websites specialized in industrial design, automotive design, archviz and such. Also, most 3D app vendors’ ones, I guess.
Talking of broader 3D
I will be releasing OBJ formats of my Fact furniture models in a couple of weeks or so.
Just need to decide what to use to render the previews and to double check everything to ensure there are no unwanted issues.
BB
Hi Brian,
I don’t think there is any need to re-render. Every renderer is going to be a little different, so just use what you have now.
The EIAS previews look really great! 
Fantastic collection BTW!
Dave
Thanks Dave very nice for you to say so.
I’m not so experienced with rendering from EIAS especially without 3rd party shaders.
I got EIAS for it’s modeler above all else so you can imagine how excited I am about Telsa!!
If you ever have the time/inclination it would be great to glean a few lighting/shading tips from you! You may notice in the previews that the speculars are a bit weak & I’ve yet to render a decent velvet…
BB
Well as soon as I can get the webpage redesigned, I plan to make it quite apparent that all these new products play well with other applications…but EI will always be first. 
OK here’s a little goodie for everyone. Absolutely free.
This should help anyone trying to re-orient skydomes.
www.arketypedesign.com/Downloads/SkyDomeController.zip
This also includes a very low resolution HDR skymap of a single hex shaped lightsource. This is very similar to what you will find in HDR Capsule: Solo Illuminators. 
Please remember that Paralumino now has multiple options for HDRI images should you need any… www.paralumino.com
I hope everyone enjoys this!
Dave 
Hi Dave,
Nice product and very well priced indeed.
I assume the maps are all spherical and the small blured one’s are meant for skymaps, the large ones for reflection ?
I just thought you might want to include this info in with the product, it would help the less experienced users out there.
I’ve had a small amount of time using these HDR’s and they look pretty good so far, thanks for your effort on this.
Reuben
I’m very pleased with the product, and have been getting nice results using the tiny blurred images as sky maps. But I agree more hints as to usage would have been nice.
Reuben, how far does the HDRI get you on product shots? Do you still have to add other lights and/or reflective objects? Any insight would be greatly appreciated.
Jim Mulcahy
Hi guys- thanks for the replies. I am glad you like them so far!
I plan on doing a video tutorial or two for the products soon.
If you have any feedback or special requests please let me know.
Thanks
Dave 
A tutorial using Studio Lights HDRI (one large reflection, one small blurred skymap, and GI glossy) for a product shot would be nice, especially advice on how to tweak the look and get it just right. An example of how to clamp out color saturation might also be helpful.
Any tutorial would be great, though. Thanks!
Jim Mulcahy
I’ve hardly used the HDR features as yet, i got distracted by other things just after v7 was released and haven’t had any paying jobs, but i’ve started to work on some projects and testing again with the new stuff.
I tend not to use extra lights or reflective objects unless needed for specific reason, or something extra that GI/HDR cannot provide alone, of cause the HDR maps that are use used are all-important to the end result.
Reuben
Thanks Reuben,
I created about 20 small turnaround animations of a simplified camera model using a different small blurred StudioLights HDRI for each. They rendered extremely fast and gave me a pretty good sense of what kinds of images give what kind of results. Then I used the ones I liked on a better model, added GI glossy, tried the HDRI at different angles and settings, and got some really nice highlights. But there’s room for improvement and I’m not sure of the next step. Anyway, good luck with your explorations. I’ll keep trying.
Jim Mulcahy
Dave,
In my tutorial request I mentioned clamping out color saturation, but I had forgotten that Ian provides a nice little explanation in his Advanced HDRI and GI tutorial (at the EI site).
JM
Hi James.
Before I get a chance to do some videos here are some tips…
These HDRs are “synthetic”. They have not been created using traditional multi-exposure photographic techniques.
The Studio Lights series will REDUCE it’s saturation as you lower the clamping value.
The Solo series should INCREASE saturation as you lower the clamping value.
The reason for this is the relative brightness of of the “key” light source and secondary sources.
If all of the sources are very bright, then as you reduce the clamping all of the light sources become “overexposed” and move towards white in color.
If the key light is very bright, and the secondary sources are dim (as in the Solo series) clamping will mainly affect the strongest light source, the already dim lights will not be clamped. So the difference in value between the two becomes less. This should result in more color saturation overall as the dim sources are not so overwhelmed by the Key Light, and they contribute a greater percentage of the overall illumination. This may also add some noise- so be prepared to increase your primary ray count.
The best way to learn is to do some basic tests with clamping at it’s highest value, around 75%, 50%, 25%, etc. As you approach a clamping value of 1.0 you will likely begin to get very poor results as all of the light sources begin to be clamped.
If you want a darker scene you can move the “bias” control to a lower value. The default is 2.0. If your scene is “overexposed” you can lower this. Try values of 1.75, 1.5 and 1.25. Values all the way down to 0 will work, but your scene may become very dark.
Good Luck. 
Dave
See my previous post below for a clamping sample: