Hi all, I’m setting up a scene a mesh and UV’s I have.
The Mesh was created in Zbrush and has AUV uv tiles. so every polygon has a small gap around the edge, good UV coverage, but uneditable in Photoshop.
Anyway, the problem is that painting (and projecting) seem to bleed the colour too much which results in extra colour all over the mesh where it isn’t wanted.
Is there a config setting to change this hidden somewhere??