I have to paint a lot of coloured liquid splashes in the next time, but I find it pretty hard to make it look realistic, especially in the areas where the liquid overlaps itself.
It is also really time consuming.
Do you guys know some tricks for faster liquid creation or how to imagine those splashes better?
I know the general principle behind transparency but have a hard time applying it to more complex objects. Any shortcuts?
Here is a test with a dummy character to test some light scenarios: