Paint problem with geo from Max


#1

Hi guys, i have an odd problem with painting on certain geo from Max, with testing im 99% certain that it isnt a uv ussue, it usually shows up with meshes that started life as a cylinder. Tried turning of smoothing groups (and removing them) and turning preserve edge orientation on/off. It paints fine in viewport canvas, 3d coat and photoshop 3d so im at a loss as to what’s causing this… It basically seems as if the brush skips a little at certain edges.

PS: ignore the paint strips on the curved sides, thats just from switching uv sets for testing and not setting a new layer. It actually paints fine on those parts its just the flat bit on this mesh that has the " skipping".


#2

have you tried Scaling as a solution here? try resizing your geometry larger, and then another much smaller. and see if it paints better.

someone brought it up on another thread and i might apply here.


#3

Nope, tried scaling it up and down and the problem was still there. Thanks for the suggestion though!


#4

Strange… those painting artifacts near the bottom and bottom right or “shards” tell me you’ve got uv problems.

and when i say uv problems i’m referring to Mudbox only. it seems to have issues with geometries not constructed to it’s liking. it’s one of the main issues i have with mudbox. hopefully in mudbox 2015 there will be a solution for this. one better than Retopo

good luck. i’d love to see a solution of you find one.


#5

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