Hi guys, i have an odd problem with painting on certain geo from Max, with testing im 99% certain that it isnt a uv ussue, it usually shows up with meshes that started life as a cylinder. Tried turning of smoothing groups (and removing them) and turning preserve edge orientation on/off. It paints fine in viewport canvas, 3d coat and photoshop 3d so im at a loss as to what’s causing this… It basically seems as if the brush skips a little at certain edges.
PS: ignore the paint strips on the curved sides, thats just from switching uv sets for testing and not setting a new layer. It actually paints fine on those parts its just the flat bit on this mesh that has the " skipping".