[PAID] Realistic Hard Surface Artist


We are expanding our 3D team over here and are looking to hire a senior hard surface modeler for assets ranging from guns to props to buildings. If you would like to work in a relaxed and very well organized virtual environment with some of the best talent alive then I want to talk with you!

Right now our main reqs are:

  • 4+ Years of professional experience
  • A master with Advanced PBR theory and techniques
  • 3DS Max or Maya
  • Substance designer and painter experience
  • Zbrush experience for fine details where needed
  • Available 30+ hours per week
  • Located in North/South America, Europe or Africa
  • Have an understanding of the Unreal material pipeline.

If you fit the bill, please email me your portfolio url, including sketchfab/marmoset viewer models and linkedin profile to talent@ironbellystudios.com