This is from a thread I posted in the newsgroups.
Here’s the links to the files:
And the image:
Mark Dunakin wrote:
> Didn’t bother to put in any text explainning things, as I feel the viewlet speaks for itself.
> Just watch what you see it doing and do the same thing.
> Hope this helps?
> And also, enjoy!
OK, I forgot to post this part in this newsgroup.
P.S. I forgot to metion in the binaries newsgroup, but if you load the scene
and the SplineControl makes your page waky, just open the SplineControl panel by double clicking on it (it’s the plugin)
and whatever axis you’re using, swith it to another and then switch it back again.
And this “should” work about 70% of the time.
The other 30% of the time, it just goes back to it’s default settings and everything gets lost, as far as keyframes go.
To me, this is a MAJOR bug, but i’ve never reported it yet.
Tooo lazy I guess
But, I noticed by doing some more testing with this, that even when you “try” do do what’s mentioned bellow,
things still won’t work the way you saved out your scene.
The good news is, I “found” a way to make things work right.
Yes, it’s a slight workaround and slight inconvienent, but it works every time.
So follow these steps out and you won’t go wrong:
Open the graph editor and select “all” chennels.
Then Right Mouse Click on the any one of the selected Channels, and do a save.
Then, click on the SplinControl plugin and select another axiz.
This promptly reset all the SplinControl’s keyframe.
Which is a bad thing.
But, this workaround, if that’s what it could be called?, lets you
THEN reload your saved out motions, and it will make things right again.
It should look like this then:
Hope this clears things up?