Sorry to bother you again Pavel…but here is an update on my progress.
I connected an Ambient Occ node to the custom slot of p_HairTK. I am still getting what seems like a blown out Occlusion as you can see in the pic. Any ideas on what may be the issue. Seems like I am starting to see some Occlusion perhaps on that image…a tiny bit but it is still blown out. When I view the image in Photoshop or After Effects it still looks the same, knowing that it is 32 bit image and all.

BTW, Here is AO pass after rendering with Rasterizer with turning Raytracing on. Occlusion starting to appear but very subtle. Have Spread set to .8 and Max distance to .1 in the mib_amb_occ node. I guess I’m getting somewhere. Still, Any other suggestions you may have would be great

Also, the alpha itself, is this normal…it looks like it renders with a straight alpha with jagged edges for certain passes like this one in particular. Other passes like diffuse, shadow and spec do render with alpha looking correct respecting transparency. Just curious.


