im sure this has been up before - i just read the topic below about Gamma but it didnt answer my question so here goes - (i’ve had this work earlier so think i’ve just been away from Vray for too long)
on all my Textures in my scene i add a Texture Input Gamma note and set it to 0.454545 (it autocorrects itself to 0.5)
I render in the VRay Framebuffer and it looks Great. the .exr file maya automaticly saves into Images now, is really bright when i import it into After Effects, when in AE i turn off “color management” On for 32 Bit it goes Really Dark - from 1 extreme to another - but neither is similar to my render in my Viewport.
Also, i tried to manually save out the Rendered image from the VRay Render View, maya saves it as a Png file and each channel as an individual Png file, here as well, the colors are 1 extreme or the other.
under VRay Color Mapping in the Render Settings i have:
Dark Mult: 1
Bright Mult: 1
Affect Background On
Subpixel Mapping Off
Dont Affect colors On
Linear Workflow On
Can someone tell me what im messing up here?