Hi. This is a total off topic but Mac Reiter, developer of TAFA, a little stand alone app that provides real-time morph lip-synching and animation tools is toying with the posibility of porting his app to Macintosh, and has some questions. Maybe some of the answers can help us in EiAS?.
I have no enough knowledge to answer but gladly will copy the answers to TAFA site.
Mac Reiter said:
…Actually, yes. The way it’s playing out is that there are enough new features desired for v2.0 that it will need a ground up rewrite anyway – which means that porting difficulty is basically irrelevant. I’ve recently been playing with Qt, which is a cross-platform GUI and system library, and which has recently changed licensing models so that it won’t destroy any profits I might make. So I’m thinkin’ that TAFA 2.0 will be Qt-based, which should let me provide skinning, which lots of people seem to want – for some reason, my engineer-inspired graphics are jarring to more artistically minded people
Open questions remain, however:
1.-What object file formats are needed? I currently support LWO and OBJ, which should work almost anywhere. I was planning to add FBX support on the Windows side because that would pick up Max, Maya, and XSI. Is there anything similar on the Mac front?
2.-What scene/animation/script output file formats would I need to support? Currently I output a variety of specialized file formats, including at least one simple text format that could be parsed by scripts and used in any scriptable animation suite. FBX should also help this on the Windows side, but I’m not sure about the Mac side.
3.-What audio/video file formats would I need to support? Currently, I only support PCM encoded WAV files, because I need frame accurate scrubbing. I’m guessing that Mac support would force Quicktime to the front, at least for that platform.
4.-(For the programmers) What API can I use for extremely low latency, preferably cross platform audio playback? I must be able to randomly seek in an audio stream with high temporal precision and sub millisecond latency. I’m using DirectSound at a very low level on the Windows side. I would assume that similar things exist on the Mac side, but I haven’t seen any cross platform libraries that can work this way (unless SDL has a sound component – guess I should go look again).
Thanks for your help.
FelixCat

thanks. LOL.
I’m not such a fast learner, but when I get it…I really get it.

