General Background
We are a game development team developing a next-generation console/computer title (Seasons of Sorrow) for release in 2006/early 2007 and an industry demo early next year. We have spent the last few months working, and re-working the story of the game to the point we feel it has potential to rival other games on the market/amateur games in production. We are using the OGRE engine for the game itself, which we feel has the power to create what we are dreaming of - (also happens to be the engine that powers the Ankh game, beautiful title). Our goal: To create a Role Playing Game for the PlayStation 3/PC that we can be proud of and people will enjoy (and possible learn something from?). Despite having the engine picked and the a great portion of the story written, we lack manpower in many areas. We have come to CG Forum in hope of finding artists, and possibly programmers (wherever you are). We are an amateur team and only starting-up, so we communicate via the internet (msn, forum, and e-mail). Being amateur means we do not have the money to pay people right away for their services. If you join up, you are offered a deffered payment with royalties contract, meaning if our team ever makes it through this and the game makes profits, you will be paid. Team members are free to use the work they do at Savage Digital for self-promotion (demo reels, personal website, etc). A keen attitude to work and finish objectives in time is essential. Location is not of importance.
Seasons of Sorrow: The Game Story-Wise
In Seasons of Sorrow, you take the role of Seth Locksley, a famous, but feared assassin who is suffering from memory lapses. When your friend, a leader of a rebel organization, offers to take you with him to the future you jump at the opportunity in hopes of finding archives of your past, and possibly answers to all your questions. You reach the future, but instead of your hopes being fulfilled, you are dragged back into a fight for freedom you had long ago quit; and given more problems and questions. While you search for answers, your girlfriend’s ghost comes to help along the road. Another girl who looks exactly like your girlfriend lives in the future but no one can explain to you why that is so; and to make matters worse, another girl appears who also looks like your girlfriend but they each have something which sets them all apart. The only resemblance they share is the deep look on their faces, in their eyes and their past. You control Seth as he travels to find the truth and avoid some mysterious stalker.
Seasons of Sorrow: The Game Itself
Seasons of Sorrow is an action-rpg in the style of Kingdom Hearts. Battles take place in real-time, and no transitions (a la Final Fantasy/Suikoden) occur. The main emphasis of the system is intensity and eye-candy action. SoS is a great task artistically due to the fact that a world map does not exist (In the style of Grand Theft Auto: San Andreas and Jak 3), meaning that there will be more to do than in Rpgs with a map system.
Seasons of Sorrow: The Present Feel
We do have a character designer who has been working on the character art for a bit now. We do have an example design from a few weeks back but she feels (the character designer) that it needs some more work done to it. What we want in Seasons of Sorrow is a certain darkness that hangs in the atmosphere, some form of eerie calmness (like the one you get when watching the snow fall oustide when you're alone in your house, but something feels wrong). I'll post up pictures once she sends them in to me.
Savage Digital: What We Are Looking For
The reason for this post besides bringing awareness of our project is to find suitable people to work with us. Please take a look at our Recruitment page on our website, so that you know what our Criteria is for our members. The numbers in parantheses (x) indicate how many people we need for that post. If a post doesn't have a number, then it means it doesn't have a limit and we need as many as possible. This section has been broken into Art, Technicalities & Other to make it easier to find what you are looking for.
IN TERMS OF ART:
Weapons Designer (1) - Draws all the weapons for Main Characters, Enemies, and NPCs
World Concept Artists (2) - You’ll have to create highly detailed cities and towns, based on references
Storyboard Artists (2) - What we need are people who can draw for us character/monster/Aegis attack sequences which includes various battle actions and magic, cut scenes scenarios and stuff that will be worked off to create a complete animation/movie
Texture Artists (5) - Photoshop experience is a positive but not required, and an applicant must be able to create various different textures such as metal, grass, wood, stone, dirt, and also organic materials such as animal skin (scaly, amphibious, etc) etc. Extra effort is required from these people to make the story believable and reach the players (in terms of how characters look, and how beautiful and photorealistic the world seems)
Character Modelers - You’ll have to create the models for the characters, NPCs and human enemies
Dynamic Hair Modeler (2) - You’ll be responsible in making character’s hair act realisticly in such events as wind blowing, or the hair becoming wet during rain + wet hair blowing in the wind, hair movement basically
Dynamic Cloth Modeler (2) - On the same line as the hair. Realistic movement of clothes, and other materials (curtains, flags, cloths in general)
Monster Modelers - You’ll have to create the models for the monsters, summons and various creatures around the world
Inorganic Object Modelers You’ll be creating models such as items, weapons, clothes
- City/World Modelers - You’ll have to create high detailed and clean cities/models, based on references and concept sketches
Environment Modelers - You’ll have to create the environment based upon concept sketches, and refereces. This will include the modeling of grass, trees, rocks, shrubs and other environmental objects
Vehicles Modelers - You’ll create the models for the vehicles people get around in SoS, and a whole load of military and everyday transportation such as planes, fighter planes, robots, trains, cars, motorbikes, mechs, spaceships and others all based on concept sketches or your own ingenuity
Animators - This is the biggest task in the game because it will include everything from flapping flags in the wind to swaying grass or shaking of shrubs as little animals scutter in them. Will do the real-time movement sequnces for everything such as facial expressions (this needs to be so damn belie damn believable that I feel the characters are real), movement, and others
Special Effects Artists/Battle Effects Animators (2) - Creates all the special effects (magic, sword clashes, explosions, rain, snow, hail and stuff) animation
We take on people from moderate skill levels to high skill levels, low-skill level people could get on but you must be ready to put in 100% effort into making your work beautiful and well deserving of the title - eye candy. Our aim for the game in graphics term is something on the levels of Farenheit (PC) or in the form of Jak 3 (Jak & Daxter 3 - It’s a long shot, but as long as you make something beautiful, the programmers can make it look how you intended it to be).
IN TERMS OF PROGRAMMING:
We are using the OGRE Engine (www.ogre3d.org) for the game, so you must have knowledge in OGRE. So at first we just need a few programmers who know OGRE (about 4 or 5 coders).
Please send in your application to fallen_seraphx@yahoo.co.uk with sample(s) of your work/what you can do
Savage Digital Website - www.freewebs.com/savage-digital
SD Forum - http://s10.invisionfree.com/Es_Darkness
Work done for the project may be used for your portfolio if you wish