Yes I learned that rotating a object is not good, the good way is enter edit mode and select all the vertices and move and rotate them, that way the origin is not moved. But nobody says this in all the tutorials I watched (I was thinking I could do the reset of the origin without moving the vertices like I did in max).
But I had a leg and I needed to mirror. My wrong was try to mirror it as a separate object. What I am doing now is join to a “dummy cube” and then delete the dummy vertices, that fixes the origin thing problem.
Probably I will do a tutorial with all these little things nobody tells and they are real walls for max users in our learning. Another one is the hinge tool that in max rotates your selection around a edge. That is easy done in blender but I just discovered it yesterday, no tut talks about this too and every max user does it. But in max I was using a script to delete the faces that hinge created and in Blender it rotates without creating these faces so I find Blender much better for do this. I am just now watching animation tutorials and I just want to go to max forums and shout: Hey, look at this! look at that!.. LOL
Blender future is amazing, really incredible features are coming in some weeks that we already come test in 2.5 test builds. Enjoying this app as never enjoyed any other I think.