Hi guys. As you know constrains in Maya read world coordinates, which is good at most cases. But what I want is now the opposite: object coordinates. Say that we have two cubes, one is constraint to another. If I group the master object itself, and rotate the group node, the target object is rotated too. Because final matrix of the master object is changed. What I want is that target object should be affected only and only If the master object’s local coordinate is changed. I have examined the DG connections and found out that the Parent matrix attr is the cause of this, so I broke that link, and it works just like what I wanted it to.
Am I doing right though?