I’ve been dealing alot with having to use the same shading networks in completely different scenes. I may be missing something, but can’t seem to find a good solution for sharing just the shaders between multiple scenes. I’ve never used the Shader Library (mainly because I don’t have it). To my understanding, that is simply an added library of shaders you can purchase that has preset materials? I’m not exactly sure. I looked through all of the Maya books I have, and there is no real mention of the shader library.
The main question is: What is the best way to share shaders, and how is this done.?
I know this seems like a very elementary question, but I haven’t found a great solution. And are there better ways to install the shaders so they load every time maya starts? I’ve only added two or three shaders, but had to dig through all the mel and remake it. Then I saved it to the shelf and created an icon for it. That took quite some time though, mostly because I was new to mel.
I’d like to hear how you all deal with using the same shading networks over your different machines, scenes, ect…