I think the modelling of your orc could still be improved a little. The mouth, in particular, bothers me a bit, because it just looks like it was modelled that way, as opposed to being open because he’s, well, opened his mouth. Does that make sense? I guess it’s a lack of tension in the facial musculature that we’d expect to see with a screaming/scared expression. I’d also expect to see wider eyes to accompany that. Perhaps doing a stronger sculpting pass would help to define the facial muscles a little better for this. I agree with an earlier comment that he does rather amusingly look a bit like Jason Statham, heh.
Textures are coming along but they look a little low res to me. What sizes are you making your maps? I’d also watch out for some of the detailing in the foreground; it looks little generic in my opinion. Try to motivate your textures so that their placement has a sense of purpose, as opposed to detail added simply for the sake of detail.
I think this could be a great image when it’s done, provided you take the time to do each stage to a very high level. It’s a cool concept, but to me, it looks like you may be rushing things a little in your excitement to finish. Take your time.
















