Hi, I’m working on a scene with lots of high poly objects. So far my approach was just to keep everything in the smooth mesh preview (catmull- clark) and let Arnold take care of subdividing it at render time. Another approach is to set the smooth mesh settings in the Arnold tab - subdivision level in the Maya attribute editor.
I was wondering if my RAM performance and overall render times would improve (even slightly) if I subdivided everything manually in the final scene before rendering? Would the gains be negligible?
Somewhat related question - how do stand ins affect the render times in large scenes?
Thanks
Arnav
