First of all, hello to everyone; its my first post on cgtalk
I wanted to ask a question about rendering. I have a school project, which is preparing an ad for a cellphone. I want to model my cellphone and and light & render it to get photorealistic results. My shot will primarily be focused on the cellphone itself, no enviroment interaction or anything just; a shot of a cellphone animated in front of a dark background.
I will be using 3ds max. I was wondering if it is possible to get convincing (photorealistc) results by only using Raytracing + IBL (and maybe final gathering) and some spotlights(or area?), or is it necessary for me to go for GI for photorealism? I am trying to go for an optimal solution; realistic results without too much of a render time.
What would your recommendations be?