Im curious what is the prefered frame rate here? Naturaly we’d like 200 fps if that were possible, but the problem is we like to see some bumpmapping etc instead of bare walled levels.
I had assumed… 30 fps was pretty acceptable. But it seems a lot of people try to keep things at 60 fps. I was a bit surprised there, as I know film itself runs at 24 fps. So to me, 30 would be adequate? Or perhaps, the 60 fps is used to take into consideration it is an average value, and thus prevents those moments when the rate drops drasticaly due to a resource hungry event?