Hi all:
I am working on a project where Particles need to fade out gradually (after hit a deflector), which mean change its visibility over time.
I simply the scene like this:

I want the red balls fade out gradually after they hit the deflector, however, I can not find any Visibility operator in PF. I’ve try to key the Display Operator but found it not keyable. :shrug:
Any ideas?
Hammer Chen

