Operator with Visibility variable, possible?


#1

Hi all:

I am working on a project where Particles need to fade out gradually (after hit a deflector), which mean change its visibility over time.

I simply the scene like this:

I want the red balls fade out gradually after they hit the deflector, however, I can not find any Visibility operator in PF. I’ve try to key the Display Operator but found it not keyable. :shrug:

Any ideas?

Hammer Chen


#2

OK, I come out with a idea: use Particle age map, put it in the Opacity channel of a Dynamic Material operator. In theory, this should work, but somehow I can not see my particles fade out?!


#3

if you right click on an event u can manipulate it´s properties just like any other (mesh) object in max…just set its visibility to 0.0 or uncheck renderable…

kind regards,
Anselm


#4

tks. This works.

The limitation is on a timeline base (fix keyframed) visibility change, not very flexible…


#5

This way will disappear suddenly not gradually…


#6

Maybe this way is better…


#7

I’d use the Particle Age Map, but for it to work, you need to actually delete the particles at a certain point (delete operator set to by particle age…)


#8

oh…I just see this thread…
I already ask too…how to delete particles gradually…

ok then…I think with material dynamic and delete op (with particles age) can work…

but my question, is this will work with afterburn? let say I have PF smoke that already connected with afterburn…, then I want delete it gradually…is this will work? or I need tweak it in afterburn?

thanks…


#9

You’d need to tweak the AFC in afterburn to animate density/radius/whatever by the age of the particle.


#10

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