I am looking for people to bang on and provide feedback for a project that we just rolled out:
It’s a production pipeline tool for Maya that handles asset management (and asset mastering), revision control, collaborative notes and some basic referencing all done through MEL.
It’s only for windows right now but will be tweaked for Mac and Linux after we work out the general issues. It’s intended use is small animation projects, student films and the like but could grow to have more functionality and appeal. The goal is an open source, free, tool that handles project management with that hope that the animation community will be involved in its creation.
Please play around with it and let me know what you think. We are very open to collaborators (which is why it’s on sourceforge) so if you’re interested please drop a line.
rob [at] morphometric \dot/ c0m
roneill [at] dal \dot/ pratt \dot/ edu