Hi,
I was wondering if anyone could suggest the best way of overlaying an OpenGL buffer over standard Maya viewports? (probably using API)>
I’m reasonably sure this is possible (I noticed the MPxGlBuffer class in the API Docs), but could do with some tips as to how to use this in the overlay process?
If possible, perhaps someone could write a simple command which creates a GL overlay, and (say) renders a coloured triangle (or something simple) to the viewport overlay?
Thanks in advance for your help!
Paul.
:hmm: