Hi,
I haven’t found a way in fusion to access individual Object ID rendered out from 3dmax.
Say I make a box set it to objectID 1 and a cylinder and set it to ID 2.
I then render out to 32bit bit uncompressed openEXR and add ObjectID in the channel setting.
In fusion how is it possible to access ID1 and ID2 seperately? Under the format tab of the loader I can access the object ID but it looks like the same white matte for all the ID’s together and not a different coloring per ID. Tried with channel boolean as well with no luck.
Thanks for the help!
edit
Problem solved! It appears that there is still very a slight variation in the RGB values which I didn’t notice before. It all looks like full white but can still tweaked and seperated with some color correction.
