forgive me guyz, I really dont know how to go about this problem…how can I make an OpenEXR file from 3dsMax with more than the default R, G, B & A channels to be used in the Foundry NUKE.
It’s kinna of confusing because every time I try to save an OpenEXR in 3dsMax, I only get R, G, B & A channels to save to…and I do know it’s possible to work with multiple 3d render passes in a single OpenEXR within NUKE…how do I create this kinna file for NUKE
Please I nead help…can someone please help me out…really confused…
Regards,
‘KK’