OpenEXR for NUKE


#1

forgive me guyz, I really dont know how to go about this problem…how can I make an OpenEXR file from 3dsMax with more than the default R, G, B & A channels to be used in the Foundry NUKE.

It’s kinna of confusing because every time I try to save an OpenEXR in 3dsMax, I only get R, G, B & A channels to save to…and I do know it’s possible to work with multiple 3d render passes in a single OpenEXR within NUKE…how do I create this kinna file for NUKE

Please I nead help…can someone please help me out…really confused…

Regards,
‘KK’


#2

Read this.


#3

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