Opacity falloff controlled by light


#1

Hi,

i am trying to do this with my texture in maya, linked an after effects tutorial here as an example.
can anybody point me in the right direction on this one?

thanks…


#2

I’m not entirely sure which step it is you’re looking for in this, but it’s in there somewhere.


#3

thanks,

I forgot to mention im using vray. I cant get that ramp shader to work with vray. The falloff in vray dosent have “by brightness” feature…


#4

I would look on google for something like “night and day shader VRAY” and see if anything pops up. Sorry I don’t have the time right now to look for something, but i’m sure there’s a similar method for VRAY. Good luck.