Hi there. Fiddling around with Onyx Treestorm for 3ds max 2010 64 bit. Does anyone know if there is a way to bake the animated tree? I tried using point cache but I don’t think it likes the poly count because it just crashes.
Thanks.
Hi there. Fiddling around with Onyx Treestorm for 3ds max 2010 64 bit. Does anyone know if there is a way to bake the animated tree? I tried using point cache but I don’t think it likes the poly count because it just crashes.
Thanks.
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