Say you want to clone onto a polygon selection. Say you want 1,000 clones in that selection. Easy, right? Nope.
Steps to explain:
- create a landscape object.
- make editable
- make a polygon selection
- save selection
- add small cube to scene (probably need to scale it down a bit)
- alt+mograph menu>>>Cloner (add a cloner as a parent to the cube)
- set cloner to object mode
- drag landscape object into the object slot in the cloner
- drag selection tag into the selection slot in the cloner
- dial in the “count” for how many you want - say 1000
DOESN’T “WORK”. OK, yes it does work the way it was coded, but I say it could have been coded better.
Those 1000 clones are being distributed across the entire mesh, and then being filtered out if they are not within the polygon selection.
That seems efficient right? (Kidding)
So not only is this not intuitive or easy to get what you want, but I think it’s probably not very efficient either, since under the hood there are 1000 clones but most are then filtered out.
So to get anywhere near 1000 clones in my selection I have to crank the clone count up to 10,000 or more.
Thoughts? Have I missed some magical setting somewhere? Or is my approach all wrong? I noticed that Forester works this way as well.
I just think that we should be able to procedurally clone to a selection set directly, rather than have it be a filtering process and hope for the best.