Hello.
I have a problem: I have two identical meshes, one of the character, and another for generating fur.
I just copied skin and morph modifiers, but I also have some areas of the mesh being calculated via cloth simulation.
So I need one to follow another perfectly, otherwise the fur will wobble.
I tried using skin morph, but the results are not precise. Maybe I missed some settings, but I need it to be matching each vertex.
Could you please suggest something?
One mesh to conform to another
mister3d
#1