I just put together a character for a client in 3 days from drawings (supplied by client) to delivery including a few actions to start him along in animating him. Fully rigged bipedal character with some innovative special cycling animation he required and a few detailed procedural textures. …And it was FUN!
Am is wierd that way- it can be frustrating to use, but it’s also just sorta fun, unlike a lot of other 3d apps that are just- I dunno, not so fun.
I’ve modelled a lot in A:M so am well-over the initial learning curve which is sorta steep for splines (came from a CSG, bezier patch type modeller before A:M). Once you’re over that initial hump, the elgence of AM is truly fun to play with.
The level of complexity available in constraining a rig in A:M goes well beyond the ability of probably 95% of the users out there to grasp. I’ve seen ridiculously constrained rigs that overlook bone hierarchy, modeling density, and just plain being able to animate decently as simpler solutions… so since we’ve now reached the point of being able to constrain to redundancy over bone hierarchy, modeling, and basic animating skill, I’d say the constraints available in rigging is about where it ought to be. 5+ ways to do any one thing = mature professional software.
Animating in AM is simply the best it gets. The only real limitation at this point with AM is your own skills. And they even have great tools in the box now to cheat you through your own lack of skills- like dynamic constraints, so you don’t need to animate a lot of secondary motion if you want a fast route out.
And I for one have never really had a problem with the renderer in AM. I love the way it handles colors and light. My only complaints are with its AA- which, while I hear is improving, is still not under enough user control to suit me.
For the price they ask, why on earth are still on the edge?
Hm… that was a bit raving… and A:M still has room to grow, but it’s on a par with everything else out there in ways that count to me: modeling, animating, rigging, speed I can work in it, blah blah blah…