Hello there, I had this question for a really long time now and I’ve been doing lots of research and to this day I couldn’t find an answer. My question is how can someone achieve on mesh Pixar like direct deforming control like the ones in their “presto” software demo but in Maya. I’ve seen multiple videos where people have implemented this feature in a Maya rig. but little to no info about how it’s done.https://www.youtube.com/watch?v=hnFSVx7NhmMThanks in Advance
Not sure how Pixar is doing it, but I would probably script something depending on where you click on mesh, having a specific controller selected and this part of the mesh highlighted through its shader.
Like using a mapping of the mesh with different part