I’m new to modo, but what i gather is that. “split poly” is equivalent to “edge knife” model tool…
and I was using the create poly tool and snapping to verts instead of “append to poly” and then joining, but there has to be a better way.
I’m new to modo, but what i gather is that. “split poly” is equivalent to “edge knife” model tool…
and I was using the create poly tool and snapping to verts instead of “append to poly” and then joining, but there has to be a better way.
where are the sculpting tools in modo? I think I saw them on the demo, but didn’t see a smoothing tool like artisian. Does modo’s tool do smoothing like artisan in Maya? If so I’m very interested in Modo again.
ok, thanks… i found the ‘edge slice’… append to polygon should be added too, i don’t want to merge all the time…
it would be very nice to have the option to select an edge, then place a vertex (or more) and have a poly added that way…
ambient-whisper, i wasnt making fun of him,. i just coudnt believe he couldnt figure out how to set up a project. enen dion gave him the simple instructions just to let him know what to do… dont get your pantys in a bunch… hehe relax, melow out,…
yeah, Project Directories rulez… everything you need for a project at hand within a direcory and easy to swap around with others who work on the same project.
ok, another thing… i am kinda used to Maya’s Poly cut tools,
i miss the axis option in modo, only seems to have the interactive variant, it’s really handy when one is zoomed in on a few polies to be able to slice exactly at a certain angle.
so far modo seems really good in organic modelling but i am afraid i won’t feel comfortable using it to model hard edge stuff.
isnt split tool the same as edge slice or split poly?
and isnt append to polygon close enough to bridge?
you dont have to sud-d everything…
its a polygon modeler too so just dont sub-d the parts you want to have hard edges.
I find I have trouble splitting rings like mj poly tools. It seems really buggy. Is there any precautions I should take?
I tried the artisan tools, they’re alright, I wish they would implent a paint smooth tool. The deformers are quite interesting. I’ll have to take some time to experiment the possibilities.
I still find modo crashes alot. I’m not sure if it’s my graphics card, I find it very hard to experiment because if I push the program too much it crashes.
I’m not very found of extruding along normals. I’ve tried alot of different tools like beveling on facets, and I forget the name of the other tool What I don’t like is it doesn’t extrude right angles very well, it creates a triangle inbetween. Me no likes a this. There should be way more accuracy for a high end program. Any solutions too this welcome?
I come from a maya background that’s why I post these questions here. Please don’t start calling me a troll for commenting on my experience with the program. Obviously there are high points about the program, but I need to smooth out these problems I have with it, before I can validate using it.
modo does have alot of bugs. it crashes if you dont use a tool exacly the right way or with what modo wnats. there is no warnings… it just quits.
i bet they are trying to fix things look to the next version…1.03.
lol youre nopt a troll for asking question. thats what this forum is all about. people helping each other…
i cant see you not loving modo tho. you might 8ust need to work with it awhile. i felt like you when first got it. i put it down awhile then i picked it up again and played with it more. the more i played with it the more i liked modo. im sure you will too .
I actually like modo, I have nothing against modo. Just like to know how to use these tools better, because it’s holding me back from really liking modo
well modo seems more of a beta than a finished product to me…so getting to know the tools along with the bugs is part of the game we play when using modo…
append to polygon close enough to bridge?
nope nothing like it, maya 6.5 has a bridge tool, or the bonus tools, but it blows dog, cant anyone say something positive, all I’m reading is buggy, cant use it, dont know how, its not maya yada yada.
MunCH
i use maya and the bridge tool is very much like the append to polygon. they both conect edges together putting a poly in between…
well all your hearing is negative cause we are talking about getting modo to do what we want and how to do it … we cant very well say " oh, its great not having this tool or being able to do that. hey aint that just great?" hehe we are working out problems here. modo needs a channel where people just go to say how great modo is and thats it, nothing else/ sems lots a people lwould lie that…
they both conect edges together putting a poly in between…
OK you got me with that one but append to poly doesnt do faces right, so thats where the similarity ends, plus you dont have any options as to how the poly is built in maya.
looks like you have to be 13 or under to participate in this thread guys,case in point:
omg! i cant believe he asked that! how do you save a the file? omg. have you never seen a computer before??? hehe what cave have you been living in? teehee…
excuse me for getting involved in your err conversation.
MunCH
for one I like the fact that modo has renderman sub-d and sub-division. I don’t use render man but it shows what’s possible with that algorithm. And if I had a client that needed a renderman model, it wouldn’t be a problem giving him something that he would value.
Those deformers looks just wonderful, if I wasn’t busy with other stuff I would be sitting down with those diformers and checking what’s up.
I like these next gen modelers for their loop split capables etc, for doing mechanical drafting type modeling, and I’m looking for accuracy and the ability to cutt through long rings of edges. That’s why it’s so important that the loop split work right, and the extruding. As for organic modeling I think modo is very beautiful. I could definetly see myself modeling something organic in it, in the future.
positive story
I am working on a small side project, an indy horror film and the creature for it was modeled almost entirely in modo.
came out great, the director loved it, as have teh studios
-todd
well, i started this thread positively 
it’s been a couple of days since my purchase and now i am beginning to understand modo. it has its minuses and plusses i quess. overall i am pleased with my purchase.
i bought it because i believe it will have a bright future, version 102 already is quite good, so it will only get better.
and it’s the first 3d app with a nice interface (well, XSI isn’t bad either).
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