I agree Blair. Though I think I would modify what you said just a bit, in that most renderers have kind of a ‘look’ that most users (who haven’t learned the ‘deep dark secrets’) get when they render.
For example, I agree that Lightwave stuff looks more plastic like. C4D renders look kind of overly sharp, but in a odd sort of way. I kind of call it ‘harsh’. 3DS Max, until it got 3rd party render engines, looked kind of ‘cartoony’, or just unrealistic.
That said, I would also see stuff done in any of those apps that just blew me away at times. So, a good user can seem to work around these things in any of these apps.
What has always impressed me about EIAS, is that even users without this depth of knowledge can get a nice looking image out of Camera. EI’s defaults seemed to be very well tuned for most projects or something. This makes a higher percentage of work coming out of EI look more realistic from the start.
But I totally agree… calling EI renders ‘flat’ is just a silly cheap shot type content, unless it was just a poor choice of terms and I’m just not understanding. Maybe ‘soft’? Default EI renders can sometimes look a bit ‘soft’ compared to renders out of other 3D engines, but I always thought that was a positive thing (great AA) that made them look more realistic. 
-Steve