Hi,
I’ve been sculpting for close to five years, but really more as a hobby as I spend most of my life writing C++ plug ins for Character Animation in Houdini.
This is really the first time I’ve had time to take a sculpting serious enough to want to get it right.
UPDATED: New Ear Style
[SKETCHFAB]3628d7e4d5dd4e1d89bc744a55100934[/SKETCHFAB]
This is definitely going to be rigged so it would be amazing to hear what kinds of tricks you guys have for getting the best sculpts and making it as animation ready as possible. Also process, what steps do you take and in what order to get a great sculpt and to minimize issues later in the pipeline. I’ve learned all to well what can go wrong.
And of course criticism is highly encouraged, I really want to get this perfect.
Thank you so much for your time.