Do you think Weta would have dropped ZBrush in favour of Mudbox if ZB was the better app? I think it’s safe to say Mudbox will be amazing software, whether a mere mortal like will ever get their grubby little paws on it is another matter! 
Official Mudbox demonstration by Petey Konig at CA/MB Workshop!
what is good for weta is not sure it will be good for “mortals” too
for example weta had a problem with the polylimit i think, but i don’t, because I cannot go near to it with my hardware
Well, I can’t say I’m comfy with the Zbrush interface either, but at the moment it’s all we have. I do think that until Mudbox shows up, Zbrush is the only thing out there that does the job. The thing that made me force myself to learn (and buy) Zbrush is the incredible work I saw coming out of people like Bay Raitt and Dave Cardwell, and many others.
I’m not married to the tool, though. If something better comes along from a company that’s willing to do things better, and listen to thier customers, I’m all over it.
By the way, has Jordu Schell been doing any Zbrush or Mudbox sculpts? I’d love to see those if anyone has links. I’m seriously thinking about taking his sculpture class that starts this Saturday.
~Mike D.
Of course! I’m not suggesting everyone should drop ZB and rush out and buy Mudbox, even if it was available! ZB is a great piece of software, ZB2.5 should be amazing! A few people are suggesting that Mudbox may not not be anything special when it’s finally released, I was just pointing out that given the calibre of the artists using it, the work they’re producing with it and what they’re saying about it, it’s pretty much guaranteed to be an astounding bit of kit! And probably priced beyond my pocket and not available on Mac! 
Lets wait and see though!
There is a thread at CGTalk as well:
http://forums.cgsociety.org/showthread.php?t=307542
"[i]Cinefex 104, King Kong/Chronicles of Narnia/Corpse Bride:
[/i][i]“The XYZ RGB scans were very accurate representations of the maquette,”
observed Aitken, "but some of the details, like pore textures, which were
accurate to a real gorilla, looked enormous when we enlarged them to Kong’s
scale. We’d previously used Pixologic’s ZBrush to fine-detail 3D models,
but we also implemented a tool called ‘Mudbox’, which we had early
access to because Weta Digital was working as consultant to the software
development. Mudbox extended 3D modeling functions in many different areas
and was very responsive. When Gino saw us using Mudbox, he said, 'I’ve got
to have that!"
“I love Mudbox!” proclaimed Acevedo. “It’s very artist-friendly”…
[/i][i][font=Arial]“The guys developing it knew I was a bit of a retard when it came to the
computer, so they used me as a guinea pig and made it easy to understand. I
could sculpt in 3D and do pore textures or lay out scale patterns like I
would in clay. It took a lot of those techniques and translated them to the
computer.” Using Mudbox, Acevedo handcrafted Kong’s skin to incorporate
authentic primate textures, including scans derived from a casting of a
deceased ape’s hand…"
[/i]
[i]Page 68:
Weta Workshop designed background creatures as 2D art; Weta Digital built
the creatures directly into the computer, creating schematic views, modeling
components and texturing in Mudbox.
Page 69:
Weta Workshop designer Jamie Beswarick sculpted the carnosaur maquette in
1996; Gino Acevedo detailed the design in Mudbox, adding facial wrinkles and
a detailed mouth interior to the powerful pitbull jaws and sleek physique.[/i][/font]
Matt Aitken - CG Supervisor, Digital Models Supervisor, Weta Digital Ltd.
Gino Acevedo - Prosthetics and Visual Creature Effects Art Director, Weta Workshop Ltd. Weta Digital Ltd."
Try not to get too far with speculation to avoid preconceptions, even if it’s still a month left until the presentation…
Gulp…now I’m all crazy nervous about the demo! Yikes! I’m certainly no pro cg modeler like some of you out there, but as a sculptor and concept guy, using Mudbox has certainly opened things up for me creatively in a big way. Such a great tool, fast and intuitively designed. Anyway…just a howdy to anyone planning to attend in Montreal. But Geez…that intro at the head of the post is too too much!
-pk
We’re here, we’re listening with rapt attention. Anything you’d like to share about using mudbox would be greatly appreciated by each and every one of us, I’m sure! Maybe talking about it here might help alleviate some of the anxiety?
listening with interest…
Petey, I’m sure everything you do will be great. “The tool not maketh the man” as they say. Can’t wait to see you in action!
Depends on what tool you’re talkin’ about. Nyuk, nyuk, nyuk.
Thank you very much, I’ll be here all week.
smellybug, I saw one of the beta-testers mentioning that the workflow was more like 'painting ’ than modeling, as opposed to zbrush. I was wondering if you could hint at wheter or not it does differ toolwise/conceptionally from zbrush or if this was more of an abstract statement?
oh, and your mudbox examples looks great!
I ain’t sayin’ squidly diddly doo until the workshop. Those Mudbox fellas are huge and I don’t need a pounding.
Don’t worry. We’re just a bunch of very passionate kids around here, your work is astounding, you’ll be fine. 
It would be interesting to hear what price people would consider out of their range, no matter how good it might be.
I think the whole Maya/XSI price war really skewed the perception of what apps are worth. But I don’t know if it is an easily reversible situation.
It was interesting to see how Avid positioned Face Robot, and I’m wondering if Mudbox is going to be in the x thousands, rather than the sub $1000 area.
- Steve
I’m trying to be optimistic about the pricing. While Face Robot does not have any real competition Mudbox does, with more bound to pop up over the next few years.
hey ly is it true that mudbox wre made by hungarians?
does anyone know who makes this app?
Mudbox was developed by former Weta people. So probably Kiwi’s (ie. New Zealanders), although Weta did hire from all over the place so it’s possible there might be a Hungarian or two.
Not sure which is more exciting, seeing Mudbox or getting to watch Petey in digital action. Here’s a quick shot of him sculpting at the Austin workshop in 2004.