Official Mudbox demonstration by Petey Konig at CA/MB Workshop!


#621

retracted.


#622

doesnt mudbox have a beta/support forum. Im sure they would be happy to help with whatever problems you may have and solutions to your workflow.

Probably not best to post stuff here as you might infringe on your NDA, but i think alot of the other competition is close to release and new development features might be locked off, but still best not to risk it.

your mentioning features that sound cool, i wish were in other apps :stuck_out_tongue:


#623

Thanks for the info! I don’t suppose there was any mention of a proposed release schedule for ZB2.5!? :twisted:


#624

Hmmm.

Hey chillnlikeamug, what version number are you running?


#625

http://www.mudbox3d.com/featurehighlights.html


#626

thanks for the link Oglu…looks like they’ve updated the site again


#627

Nice :slight_smile: I like it.


#628

1213, Looks like a lot of the stuff I was refering to was posted up on the MB website first. The site also makes mention of trying to get the beta out to everyone that applies for it. That would be cool if possible. I know about 3 studios that have applied, be interesting to see what happens. This app is cool and when they’re talking about fitting it into your production pipeline, I bet it does really well. I can’t imagine that MB would be a more productive pipeline tool vs the new Z when considering the new Z has texturing without UV’s maped out first. New Z does all MB does and LOTS more. Once again I can’t stand the UI for Z and I love the MB UI but I had to force myself to get used to Maya and Max, so I suppose I’ll be doing the same for the new Z as well.


#629

I’m an unashamed Mudbox fan, I first found out about it when I asked Dave Cardwell if he could show me how to do some stuff in ZBrush and instead he showed me Mudbox.

I still to this day can’t do much in ZBrush, now I wouldn’t blame the UI on that stumbling block, it’s just I don’t feel comfortable using the program itself - I can’t really describe the problem much better than that, sorry.

I notice there’s a few other dunces out there when it comes to ZBrush, so I don’t feel so bad about “not-getting-it”.

Not that ZBrush isn’t a great program, I’ve seen some amazing work (like I’m sure you all have) being produced out of it, work that wasn’t really possible before it came along. And I’m sure Pixelogic is going to make the program even better in future releases.

The thing is I’ve also seen some amazing work being produced by Mudbox (my sculpting work has improved, that’s why I’m excited about it). It’s not as robust and feature-ladden as ZBrush at the moment. Hopefully it’s gets supported by the CG-community and grows to support as many cool and useful features as ZBrush.

Like so many others before me have said, this is one area of the 3D world which needs some competition, now I don’t mean a “fierce-battle-to-the-death” type competition, I mean something that will promote innovation in this field.

I’m not sure how much of an assurance this is to you all, but from working with Dave, Andrew and Tibor - one couldn’t ask for a better group of people to be creating something like Mudbox. I know they want to put out the best piece of software they can.

And best of luck to them.

Alright enough of this appreciation society…

You may recommence the “my-software-is-better-than-your-software” posts. :scream:


#630

The MB feature list is cool for a 1.0 version.
it will not do all ZB can, but its definitely a product to test .
hope a demo comes out soon.

Features i liked the most are nodal structure and the management
of multiple meshes, and cameras and lights too.

Since i am a Zb user i wait for my 2.5 free upgrade (LOL)
so i can also wait and see how MB grows.
there will be a huge war between the two, and the winners will be us customers. :slight_smile:


#631

Im glad some people are begining to see the light. :smiley:


#632

A good comparison?

Starting Mudbox with absolutely no experience, didn’t read one iota of readme or help files, didn’t watch any video tutorials.

After 10 minutes :

===========================================================================

Now…

Starting Zbrush with absolutely no experience, didn’t read one iota of readme or help files, didn’t watch any video tutorials.

After 2 hours :


#633

oh god…I beg of you skymatter, please give me access to mudbox :frowning:


#634

Come on, guys, could we keep this on a constructive level?


#635

May I ask what’s so “un-constructive” about it?


#636

hey Gi Joe,
i dig up and found the first picture i created whth Zbrush in 2003. At this time, i worked with Zb 1.55. There wasn’t subdivision implemented, neither smooth brush, we couldn’t go over 300000 poly.
I had absoulutely no experience, and didn’t read the manual too.
It was a looong time ago !!!


#637

Although I may not agree with GI Joe’s way of telling it , I agree with what he is saying.

I went to a friends house the other day who is on the beta team and got to use mudbox for a short while. You really just sit down and go , there is no learning curve. If only other apps are so clearly laid out and intuitive. I dont remember having so much fun from doing 3d in my life , it really was like real sculpting.

regardless of if I get into the beta or not , the day it gets released I will be there with my credit card number.


#638

Everyone seems to have a friend who is a Mudbox beta tester.


#639

So your point is : “I am having problems adapting to non -uniform user interfaces !” …point taken !

jantim


#640

“Strange and disturbing this puzzle is!” -Yoda

It is amazing how al of a sudden many people have these ‘beta tester’ friends whenever something ‘cool’ (damn I hate that word) is due for release isn’t it? Amazingly enough most times to coincide with a recent piracy of ‘said cool application’. Of course it’s equaly possible that Skymatter have just added hundreds of new beta testers at the very same moment, however its unlikely. lol

Wayne…