I am working on a shot where stormy ocean needs to be generated.
Wakes and foam particles needs to be created by the boat interaction.
Foam texture and foam particles needs to be generated based on the height of the crest wave.
I started with Houdini ocean tool kit.
Right Now i am working on creating the ocean surface :
I am planning to generate the ocean surface in houdini ,export it to maya for Lighting rendering.
What is the best way to export Deformed Houdini Surface to maya.
Size of the grid is 1000X1000X1000
I tried with FBX but system got freezed.