take a look at the image attached. i’m an architect and this is a model of the building i am working on for work. along the left side is the are screenshots of the model in v3 using the ‘objects self illuminate setting’ and the screenshots along the right are the same exact model opened in v4 using the advanced settings->shaded->custom materials for all objects ->luminosity = 100 (the respective dialogue boxes are shown along the bottom)
in v3 with the setting, objects are more evenly colored (compare orange panels on top right vs top left image), in an undifferentiated way (when viewing the model from the top and from the bottom) there is little or no ‘shadow’ effect when surfaces turn the corner, wireframe lines outlining the objects are more easily discernable (thus easier to osnap to) and not washed out (compare the linework in the white portions in the pair of images 2nd from top).
in v4, with my current settings where luminosity is turned to 100, there are instances of uneven coloring, there is a shadow effect when surfaces turn the corner, and lines outlining the object are washed out. moving the sliders in the dialogue box change the overall look, but so far i have been unsuccessful replicating the same visual effect found with the setting in v3.
to some, this may seem like a trivial matter, but when you have a complex model with layers upon layers, and when you have to stare at this day in and day out, i need all the help i can get, and ‘objects self-illuminate setting’ was just that. if you cloneops, or anyone has any luck replicating this effect in v4, or have any other insights on this matter, it would be greatly appreciated.
