thanks Francesca that worked great - now my only query is how to get the light to emit off the normals and not the ‘edges’ of my polygons - dont know if I’m making sense really tho haha!
my polyplane that emits the light is basically a flat polyplane which is essentially four faces - I then select the middle vertex of this shape and pull it backward and that will become my lightobject. kill all the history, make sure its scale is 1,1,1 and then put it in the world pos I want it to light from.
When I use that enable normals option it works great and I get some nice results but the light emits off at a tangent from the normal rather than travelling along the normal.
dont get me wrong I can work with it and I’ll get MUCH better results with this objectLight shape in my car anims headlamps than my original method but It was just something I was wondering about and if its easy to adjust so the light emits outward along the normal and not so much at a tangent from the normal?
fantastic mr shader tho - thanks again!! :bounce: