Hello, I’m somewhat new to character rigging and have only made basic joint rigs. I’m now attempting a fully functional character rig for a bipedal mouse that’s to be used for educational video animations. To save myself hours of watching tutorials I wanted to ask a few questions before getting started. As of now, each individual eye is grouped with its accompanying eye lid and eye lash meshes while the body and clothing meshes are all separated and ungrouped. Can someone tell me the optimal grouping for all the assets so that when I apply the rig it functions correctly?
Also, the mouse character will need to be able to speak and sing. I’ve been watching tutorials on how to use both blend shapes and joints to control the face, but the tutorial was only using a bust so I’m unsure if I need to separate the head from the rest of the body mesh to ensure the rig functions correctly.
In short, I guess I’m unsure of the correct hierarchy the meshes should follow in order for a complex bipedal rig to work correctly; a rig with facial controls too. I hope this makes sense. Maybe if someone could give me a general workflow of rigging for such a model that could be helpful as well.