So I’ve made a couple of models already in wings, and i want to render them in maya, however im running into all sorts of issues with using an obj to do it.
If I create a simple cube in wings and inport it into maya as an obj and then create the same cube in maya, and assign both the same uv’s and same shader and same everything, i get one smoothed out(wings), garaud like:shrug:, and one flat shaded(maya). i renormalize both cubes to have the same nodes workign on both. Maya’s is the way it should be be.
attached is what i get. it seems like I am importing some extra data that I cannot see. I’d use the FBX plugin for wings, since alias owns fbx. but every time i install that plugin, it says sucessful, but i am still missing the functionality. Is there something blissfully obvious I’m missing? thanks in advance!