Hey so I have a very annoying problem in C4D that I don’t seem to find the solution to, since I’m not even sure what is the problem.
So I have a model given to me by a modeler, it’s an OBJ with UV coordinates and a normal map. No matter what I do, the normal map shows where the seam is on the back of the model in C4D. When I import the model to marmoset with the same normal map, there is no seam. However in C4D it just gives a weird distortion, I can’t even explain it, because the texture seem to continue smoothly, it’s just that something becomes off once it gets to the seem.
I tried inverting all channels, tried to mess with in the UV editor, re-export the OBJ as .DAE, but the seam is still there.
Please does anybody have an idea whats going on here?
This project is long over-due so I really need to fix this already, I tried many things and this is one of my last resorts.
Here are some examples of the issue:
The UV issue (there’s a similar one in the front too:
In Marmoset, no issue there:
How it looks with texture in Arnold:
Here’s the UV map in C4D and the Normal Map:
I would really, really appreciate some help here, I’m desperate.