I’m a complete newbie to both Maya and ZBrush, I’m dealing with an issue right now and would appreciate the help.
I’ve made a head in Maya and must import it to ZBrush. This is what it looks like: https://gyazo.com/4c062f7bd3f1b22a028580eda7e84362
I’ve double checked it and everything is as it should be, there doesn’t seem to be any issues in Maya.
When I import it into ZBrush however… it looks like this: https://gyazo.com/3912faf8a5ca93c1bea3c2de43aa18a0 https://gyazo.com/337c9c2e646f963c54fbb3f2da58630b
Hopefully those screenshots work, but if they don’t, the issue is that there’s suddenly holes and one of the eyeballs have sunken in. I don’t see any of these issues if I import into Blender or 3DViewer, so I’m not sure why they’re appearing like this in ZBrush?
I’ve also noticed the model is lowpoly when imported into ZBrush, I’m not sure if that’s supposed to happen?
I would really appreciate any help here. Thank you dudes!