I’ve just started using Wings and I’m very excited - unlike some other packages I can actually model stuff and do UV mapping and export to OBJ format. Woot.
My problem is that the normals exported from Wings are causing me pain.
If I create a simple cube, Wings appears to have a single normal per vertex. This means the cube doesn’t have flat faces.
I’ve looked through the user interface and the manual but I can’t see how to ask Wings to treat the faces as flat.