numerical pad for strict values


#1

Heya guys, I’m new to wings3d, i had to rty it out after all this time, I have a few questions though, how do you enter strict numerical values in wings ? like i want to rotate my object 180° in Z o Y ?


#2

Holding Shift and / or Cntrl during mouse drag will constrain actions to specific values eg

For move
Shift … 1.0 unit
Cntrl … 0.1 unit
Sh+Cn … 0.01 unit

ditto with other tools … try it.

If you want to enter other (precise) Nos … start dragging then press Tab … enter relevant No.

  • the Tab input facility supports numerical expressions of considerable complexity, btw - so if you want to rotate something 15/4.5 deg say … then enter that … 15/4.5 (as an extremely simple ex.) … and wings’ll work out the result and execute the op with that result as soon as you hit ok.

Eyeballing the info readout, top left corner tells you distances moved / angle rotated etc … and always, but always (:)) read / check the contents of the main info line at bottom of the window … especially when you start using advanced mode (set via Edit > prefs)

Also - the Absolute Commands will let you do all sorts of stuff that might be of interest - check 'em out. (see R-clk menus for all 4 selection modes)

pp

(there’s a few other odds and ends of wings related info here, btw - www.puzzledpaul.com)


#3

The man himself, thx for your support puzzled man !
This a great software, having been working with silo for a while i was greatly surprised by your modeling app ( i sometimes have funny viewports issues) other than that, i really have fun with it
Oki, i’ll bear that in mind, thx a bunch

oups, i have one more question: what are the correct export/import settings to your own app, for instance i want to export and reimport in your application the same .obj, everytime i do that my object seems to import in but i can’t see it anywhere ?
same goes for wings to maya

THX a lot


#4

Correct Import / Export settings will depend on what other app(s) you’re using - as I mainly use wings I can’t offer much help - but if so, I’d set up reference blocks / datums associated with known dimensions in the other apps - and work around those.

eg say the male in poser is 6 ft tall, and when imported into wings is 1.8 wings units high (say - I have no idea) … then you’ll know that a foot in poser is 0.3 wu in wings.

So anything else you make in wings (for use in poser) will be based on that scale 0.3 wu = 1ft.

Models that import as vvsmall into wings.

Ppl generally scale these up by a known, nice factor say 10x (1000%) mess around, then scale 'em down for export 10%.

(Or similar - as I said I don’t do this stuff :slight_smile: )

To ‘find’ your mini model that you’ve just imported - open Tools | Geom Graph, select object by clicking on icon next to name, then press shift A (View | Frame) … it should then fill the screen.

How come you’re messing with wings if you’ve got Silo, btw? … most ppl use one or 't’other :slight_smile:

pp


#5

Well, lol i bet you found one doing both :slight_smile: Honestly i like both for different reason, yours got me close to the 3ds use i had before for performing mechanical objects. And secondly, which is a great compliment to you my girlfriend asked me for a 3d app, so i can teach her, so i thought i would start from scratch with her on a new app, and she’s having fun with it so far :slight_smile:
Honestly, keep up the great work, it deserves a lot of kudos.

I love you virtual mirror by the way, makes quite a lot of sense to people new to 3d


#6

Hey man, last question, if i import an obj with a hole inside, it appears blue on the viewport, how can fix that and make a fill hole fucntion ?
THX


#7

Select faces with ‘hole’ material
Face menu > Material > LMB
Choose default

This’ll reset 'em back :slight_smile:

pp


#8

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