Hey folks! Junior comp artist here 
I’m a little stuck with a project I’m working on, I have a snowy scene all layed out with clouds and snow layers on card3D nodes, and I have some base geometry from maya - however I can’t seem to get the snow and clouds behind the geometry when they should be?
I’m thinking I could possibly use the depth channel of the geometry somehow, but I’m not entirely sure.
A prime example of the situation is shown in the attached photos: I’ve got some buildings and I want the snow planes that should be behind them to actually render as being behind them, but how would I do that as I cant combine card3D and geo nodes into a scene?


Admittedly I’m just screening the snow over the rest of the comp when it’s all together, so ideally I’d need a solution that can holdout each individual card3D and delete the space where that card wouldn’t be seen behind the geometry - any ideas?
Any help would be greatly appreciated! Thanks! 


