First post on this great platform.
I’m currently trying to figure out the best workflow for feature-quality glows. Hoping to get some insight from experienced compositors on the topic. The glow in question are the common “burnished” kind of glow usually present in exterior scenes. A good example of what I am referencing is Next Gen, where the highlights have a nice warm glow to them.
Could anyone suggest a potential workflow? Some workflows I already consider are - shuffling out speculation channel and applying blurs, merging plus on top of beauty. Additionally, ensuring blur is exponential. Beyond that, I am wondering if there are any additional or unique merge operations/Cc/Grade etc. too tricks anyone can give to make my scenes look much better. This includes how to properly manage off-camera “flares” - but the kind that falls across the frame, kind of like a ramp of light. I suspect something more involved than basic flare nodes are used.
In particular I am trying to make my glows look feature quality and avoid the usual flat, straight blur results with standard tutorials all over the internet.
Please find a frame from Next Gen below which contains spec glows and soft, diffused lens flaring.
Any help would be greatly appreciated.