Nuke Camera Solve to 3ds Max


#1

Hi guys,

today i tried to integrate an FumeFX-Animation into my real footage. I tracked and solved the shot in NukeX and tested it with some primitives in Nuke…and all fits perfectly! :applause:

Then i exported the scene to FBX and imported this to Max, created my FFX object, rendered from camera-perspective with the same resolution as the shot and merged the render-output on my shot in Nuke.
Now i have the problem that my FFX-Animation in Nuke wiggles and drifts away in later frames…
Does anyone has an idea were i went wrong???

Many thx for suggestions!!!


#2

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