This is part two of the overall Nuke Compositing Workshop for those artists that want to go beyond 2D compositing and advance to 3D compositing. This workshop dives into Nukes awesome 3D compositing capability and covers the several major new features introduced in Nuke 6.3.
Of course this workshop will thoroughly cover the basics like creating 3D geometric primitives, adding lights, cameras and shaders, plus texture mapping and animating geometry. The workshop then pulls it all together with several examples of classic 3D compositing workflow techniques, including the all-important camera projection.
Starts 30th July. Enrolling now .
*Note - you don’t have to have taken the Nuke 2D course to take this one. Each course is a separate unit.