I have an nCloth simulation thats being driven by some underlying animation. The animation and nCloth have been animated and simmed in real time (25fps) and look good. For various shots I will need to slow down the animation and cloth to emulate a 50fps or faster shutter.
Creating an nCache with default settings and slowing it down doesn’t work as the linear interpolation of ripples traversing the cloth doesn’t look right.
I’ve tried changing the ‘Evaluate every’ attr when creating the nCache but this completely changes the look of the simulation. It doesn’t matter if I lower the nucleus nodes substeps to compensate, as in if I change the ‘Evaluate every’ attr to 0.1 and set my nucleus substeps to 1 (from 10) the sim looks wrong. Same goes for increasing the oversampling on the dynGlobals1 node, the sim doesn’t look correct.
There must be a simple way of doing this. What I don’t understand is how are the nucleus solvers substeps different from over-sampling the timeline…
If the nucleus node has calculated the position of a vert 10 times between frames surely I should be able to save those positions out to a cache easily without affecting the look of the sim?
Thanks for any pointers!